So what's this Xenogears stuff?
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Xenogears... it's a 70-hour trip and so there's a lot of information to cover!
This page discusses the art and community value of the game, the hardware, the backstory of
the game, and a quick how-to on the battle system, combos and other features.
Targets:
ART/COMMUNITY VALUE:
Xenogears is, in my opinion, one of the most artful and involving role-playing
experiences ever. You will laugh, you will cry, and you'll look at life and
existence in a different way.
As a writer, I realize how great art makes you think and influences you in some
way where the work you do on your own is concerned. Xenogears has done this in
spades.
"Sages of Time" would not be the same without it. (Babylon 5 helped too,
but that is another story.) And my views on life and love would be shallower. I
can't say a whole lot without spoiling the game, but the relationship between
Fei and Elly says a lot more about true love than Titanic ever will.
I must say, I was completely shocked by this game. My friend Shane, when I was
asking him questions about rpgs and the PlayStation console, mentioned Xenogears
in passing, saying it was a long game with a lot of story. (This is how hardcore
gamers like him talk!) Months later, when mom got me my PSX for my birthday, I
looked through the selection of games at The Sony Store and, knowing I wanted an
rpg (for that is why I had chosen the console over the N64), saw Xenogears. It
didn't look that impressive, and the graphics on the back cover made the
game look really boring (although I should have realized something about the
story since the catchphrase was "Stand tall and shake the heavens"). But
remembering that tiny tiny little conversation bit so many months ago... it went
in the bag with the PSX. And I haven't regretted the decision for a moment. My
jaw was on the floor for the whole 70 hours and now, in the making of this site,
I'm enjoying it all over again!
Some people find it offensive that games are fast becoming a medium for artistic
expression (especially some Christian fundementalists I've talked to) but then
on the other had the same sort were offended when people read other books aside
from their scriptures and holy texts. People assoiciate games, especially Role-Playing
games, with... well, for lack of a better term, loner psychotic people. I
couldn't disagree with them more. In my opinion, the reason for this association
is that this genre of gaming is not mainstream. People don't seem to care about
Mortal Kombat-ish games anymore... that's yesterday's news. Now they're going to
pick on the rpg gamers. I just hope they move on to something else, and soon.
So a big theme of this site is enlightenment. I want people to see the point of
view that games like Xenogears are great art, albeit a new medium. I'm not saying
it's the best thing since sliced bread, but Xenogears has broken new ground and
I'm excited by the possibility of seeing more games like it.
PS: I would never try to argue that Final Fantasy VII was great art. VIII
won't be able to help being better! =) While the game was fun, it was not very
deep if you know what I mean. The only good bit was the Cait Sith subplot, which
you can appreciate much more on your second trip through the game. (Look into the
right-side rooms at the Honey-Bee Inn for example. Good foreshadowing, eh? Xenogears
has it in spades!)
TECHNICAL INFORMATION:
Xenogears is such a beautiful game, and does some things with polygons never before
seen on PlayStation. You would think it was a N64 game if not for the fact that
it's seventy hours long and is not made for toddlers. All information
presented here (or on this site for that matter) is for the NTSC U/C version of
the game.
- Real Title: Xenogears Episode V (up for debate)
- System: Sony PlayStation
- Format: Compact Disc
- Discs: 2
- Creator: SQUARESOFT
- Publisher: Square Electronic Arts L.L.C.
- ESRB Rating: Teen (13+)
- ESRB Descriptors: Animated Blood, Mild Language, Suggestive Themes
- Product IDs: SLUS-00664 (Disc 1), SLUS-00669 (Disc 2)
- Other: 1 Player, Memory Card 1 block
- Sound Byte: Stand tall & shake the heavens
- Description: A mysterious organization is turning the tides of a century-long
war with ancient technology - giant combat robots. A failed attempt to steal one
of these powerful mechanized weapons places it in the unwilling hands of young Fei
and his dubious allies. Now he is pursued by military governments, royal pirates,
spies, the emperor, and his own forgotten past. X Over 20 minutes of stunning hand-drawn
animι tells this complex, futuristic tale X Battle in giant robots or hand-to-hand
using intuitive combat systems without menus X Explore, detailed, fully-rotatable
polygonal environments
BACKSTORY:
(from the documentation...)
Thousands of years ago.
The Eldridge, a gigantic interplanetary emigrant spacecraft, suffered a sudden
shipwide systems malfunction. On the monitors that warned of the ensuing danger,
a mysterious shadow flickered for but an instant. Before the spacecraft's crew
can respond, someone or something had taken over their entire ship.
As the passengers and crew attempted to evacuate, the spacecraft's own laser
cannons coldly turned and shot them down. The captain had no choice but to activate
the ship's self-destruct mechanism. In a flash of light, the spacecraft fell to
a nearby planet.
Born from the fallen wreckage, 'she' slowly arose, her long hair blowing in the
wind as her eyes reflected the dawn's breaking light. Reflecting the start of
the day that 'god' and 'humankind' fell to earth.
(my additions...)
And now, the main continent (Ignas) consists of three countries: The Kingdom of Aveh
(to the south, the capital city is Bleadivik) and the Kislev Empire (to the north, the capital city is Nortune) are the two biggest countries
and they are (suprise!) at eternal war with each other. The third country, Nisan,
is a tiny little neutral city-state to the northwest with a big sanctuary and
sisters that look like Roman Catholics.
Now this little war is now being fueled by an organization called the "Ethos", who,
in addition to looking like Roman Catholics with a cool 'seal' logo, dig up these
aincent ruins, called 'gears'. (I know something you don't know...) Anyway, these
gears are big 'ol humanoid fighting machines that need a pilot... sort of like
Exo Squad, but with a real cockpit. And of course Ethos does the right thing and
supplies gears to the countries that they happen to be found under. This (suprise again!)
escalates the war even further... and eventually Kislev starts beating the crap
out of Aveh because they had more ruins to dig gears out of. (I'd love to be a
military archeoligist in this world!)
But before Kislev goes too far, the evil 'Gebler' people (who look like atheists
gone bad) from the evil 'Sacred Empire of Solaris' (which, in a departure from the other
guy's lands, happens to be in another dimension) begin to supply military aid to
Aveh and really start pulling strings. And since people from other dimensions
tend to have bigger guns, Aveh began to beat the crap out of Kislev.
And you haven't even started playing yet.
XENOGEARS BATTLE SYSTEM:
The Xenogears battle system is an all-new, fresh interface. That said, it may
take a little time to figure out:
The most difficult concept is the "attack point", or "ap" for short. Simply put,
a given character is allocated x ammount of ap for each attack he or she makes.
When you first begin the game it will be 3 ap, this will gradually increase to 7
as you level up (the concept of gaining "experience points" or "xp"). In turn,
the three attack buttons use different ammounts of ap:
- triangle button - 1 point
- button - 2 points
- X button - 3 points
- O button - cancel attack or cease attack
So as you can see, doing an X attack when you first start the game totally wipes
out your ap and your attack is over. But later on you have more ap to work with,
which introduces the concepts of combos and saving ap.
A combo in Xenogears is simple. Press one attack button and a graphic at the
bottom shows you how you can continue the combo, if combos are available.
(learning them is another matter, we'll deal with that in the next section...)
Combos do tons more damage than normal attacks but use up ap since you have to
use more than one attack in the process. For instance, the first combo for all
the characters is triangle, X which uses 4 ap. The final combo of X, triangle, X
(which is only available to Fei) uses all of 7 ap. So keep this stuff in mind.
But why on earth would you want to save ap? Ahh... this is the sweet part of it.
See that little ap bar below your character? Well you can save up to 28 ap in a
single battle! The easy way to do it would be to use a single triangle attack
then hit O to withdraw. This way you can save, depending on your level, anywhere
from 2 to 6 ap. Okay, sounds good so far...
The fun part is when the gauge fills to 28 and you select "Combo" (as opposed to
Attack, Chi, Defend, Call Gear, Escape, etc..). Notice that all the combos you
have learned so far are listed here, along with how much ap they use up. Select
various combos to eat up your 28 ap, then let 'er rip. You'll preform all those
wonderful deathblows one after the other, doing SERIOUS damage.
There is another small concept to mention here. You can preform combos in gear
battles as well as in character battles. A triangle button leading combo is a level
1, is level 2, and X is level three. The way to save up is simple... just
keep attacking with either triangle, , and X, avoiding combos. With each turn,
you'll have access to the next level (if you have it, that is).
This is all a little complicated, yes, but you'll figure it all out in no time.
ALL ABOUT COMBOS:
The previous section discussed how the ap thing works and the concept of 28-point
attacks. Now we will discuss learning combos for each character.
Simply: You input the buttons that make up the combo you're trying to learn over
and over and over again, turn after turn, battle after battle, until you learn
it (which can take a while, but it's worth it!).
For example, when you get 4 ap at a time, you can learn the first combo by
constantly attacking triangle X. (If you haven't learned it by 5 ap you would
attack triangle X then hit O to withdraw.) After doing the combo manually for a
time, you'll learn it, and when you do, triangle X will do much more damage than
the triangle and X attacks put together. But if you think that's cool, know that
seven of the nine playable characters in the game all have combos to learn. (Chu-Chu
and Maria have no combo attacks.) And
to make things simple, they all use the same buttons, so with my help, there's
no need to guess:
The combos, in order of damage and ap needed:
triangle X
triangle triangle X
X
triangle triangle triangle X
triangle X
triangle X
X X
(the following combos are not available until a special event in the game):
triangle triangle triangle triangle X
triangle triangle X
triangle triangle X
triangle triangle X (Fei, Citan, Bart, and Elly only)
X (Fei only)
X triangle X (Fei only)
OTHER STUFF:
This is a random list of some other things you should know about the game that
couldn't really fit anywhere else:
- Time is much less a factor in the battle system than in other rpgs. I mean this
in the sense that you won't be waiting around for the enemy to attack while your
time gauges charge. The time gauges bolt ahead to the next player or enemys turn.
So the way to see the influence of time in the battles is how many turns you get.
(Speed boosting items will then give you more turns.) Really, time works the same
way in Xenogears as it does in Final Fantasy VII, but you don't have to think about
it too much. And don't rush to select a command... time does not elapse in any of
the battle screen menus. Go to the fridge and have a nice snack if you feel the
need!
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